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Tema: trampas en el quake1
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10/03/2006, 12:55anticuado
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- 12 ene, 05
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trampas en el quake1
Hola, estaba aqui discutiendo con un compi del curro, que yo le digo que en el quake 1 (que tiempos) habia una trampa para que saliera kujo, el perro psicópata, yo lo se por que lo he visto, pero hace un montón de años (juas, cuando empecé la carrera... allá por el 96) pero no encuentro (si, google es tu amigo) ninguna captura, ni ninguna página en la que digan cual es la trampa para el perro. Y claro, el colega, sin pruebas, no se lo cree.
Saludos.
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10/03/2006, 15:55Judash
- Fecha de ingreso
- 31 ene, 05
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NAS!
Creo que es esto...en la consola, sigues el "example" y ale:
viewmodel
Type: Function
Syntax: viewmodel [relative path/](filename)((.mdl) | (.spr))
Description: Display a particular model or sprite at the location of the viewthing entity on the map.
Note: In order for this command to work a map must be created with an entity called viewthing. Once a map like that is created you will be able to change the model which is currently displayed at the location of that entity. You can also change the current frame being displayed for that model file with the use of the viewframe command. If a viewthing entity is not located on the message "No viewthing on map" will be displayed. Below is a list of all the model or sprite files in the game.
Example:
viewmodel progs/enforcer.mdl
viewmodel progs/gib3.mdl
viewmodel progs/s_light.spr
Lista de sprites:
progs/armor.mdl, progs/backpack.mdl, progs/bolt.mdl, progs/bolt2.mdl, progs/bolt3.mdl, progs/boss.mdl, progs/b_g_key.mdl, progs/b_s_key.mdl, progs/demon.mdl, progs/dog.mdl, progs/end1.mdl, progs/end2.mdl, progs/end3.mdl, progs/end4.mdl, progs/enforcer.mdl, progs/eyes.mdl, progs/fish.mdl, progs/flame.mdl, progs/flame2.mdl, progs/gib1.mdl, progs/gib2.mdl, progs/gib3.mdl, progs/grenade.mdl, progs/g_light.mdl, progs/g_nail.mdl, progs/g_nail2.mdl, progs/g_rock.mdl, progs/g_rock2.mdl, progs/g_shot.mdl, progs/hknight.mdl, progs/h_demon.mdl, progs/h_dog.mdl, progs/h_guard.mdl, progs/h_hellkn.mdl, progs/h_knight.mdl, progs/h_mega.mdl, progs/h_ogre.mdl, progs/h_player.mdl, progs/h_shal.mdl, progs/h_shams.mdl, progs/h_wizard.mdl, progs/h_zombie.mdl, progs/invisibl.mdl, progs/invulner.mdl, progs/knight.mdl, progs/k_spike.mdl, progs/laser.mdl, progs/lavaball.mdl, progs/missile.mdl, progs/m_g_key.mdl, progs/m_s_key.mdl, progs/ogre.mdl, progs/oldone.mdl, progs/player.mdl, progs/quaddama.mdl, progs/shalrath.mdl, progs/shambler.mdl, progs/soldier.mdl, progs/spike.mdl, progs/suit.mdl, progs/s_light.mdl, progs/s_spike.mdl, progs/tarbaby.mdl, progs/teleport.mdl, progs/v_axe.mdl, progs/v_light.mdl, progs/v_nail.mdl, progs/v_nail2.mdl, progs/v_rock.mdl, progs/v_rock2.mdl, progs/v_shot.mdl, progs/v_shot2.mdl, progs/v_spike.mdl, progs/wizard.mdl, progs/w_g_key.mdl, progs/w_spike.mdl, progs/w_s_key.mdl, progs/zombie.mdl, progs/zom_gib.mdl, progs/s_bubble.spr, progs/s_explod.spr, progs/s_light.spr.
Output:
{
"origin" "0 0 0"
"classname" "viewthing"
}
Un saluTTo!
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