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Tema: trampas en el quake1

  1. anticuado
    anticuado está desconectado
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    trampas en el quake1

    Hola, estaba aqui discutiendo con un compi del curro, que yo le digo que en el quake 1 (que tiempos) habia una trampa para que saliera kujo, el perro psicópata, yo lo se por que lo he visto, pero hace un montón de años (juas, cuando empecé la carrera... allá por el 96) pero no encuentro (si, google es tu amigo) ninguna captura, ni ninguna página en la que digan cual es la trampa para el perro. Y claro, el colega, sin pruebas, no se lo cree.

    Saludos.

  2. Judash
    Judash está desconectado
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    NAS!

    Creo que es esto...en la consola, sigues el "example" y ale:

    viewmodel
    Type: Function

    Syntax: viewmodel [relative path/](filename)((.mdl) | (.spr))

    Description: Display a particular model or sprite at the location of the viewthing entity on the map.

    Note: In order for this command to work a map must be created with an entity called viewthing. Once a map like that is created you will be able to change the model which is currently displayed at the location of that entity. You can also change the current frame being displayed for that model file with the use of the viewframe command. If a viewthing entity is not located on the message "No viewthing on map" will be displayed. Below is a list of all the model or sprite files in the game.

    Example:
    viewmodel progs/enforcer.mdl
    viewmodel progs/gib3.mdl
    viewmodel progs/s_light.spr


    Lista de sprites:

    progs/armor.mdl, progs/backpack.mdl, progs/bolt.mdl, progs/bolt2.mdl, progs/bolt3.mdl, progs/boss.mdl, progs/b_g_key.mdl, progs/b_s_key.mdl, progs/demon.mdl, progs/dog.mdl, progs/end1.mdl, progs/end2.mdl, progs/end3.mdl, progs/end4.mdl, progs/enforcer.mdl, progs/eyes.mdl, progs/fish.mdl, progs/flame.mdl, progs/flame2.mdl, progs/gib1.mdl, progs/gib2.mdl, progs/gib3.mdl, progs/grenade.mdl, progs/g_light.mdl, progs/g_nail.mdl, progs/g_nail2.mdl, progs/g_rock.mdl, progs/g_rock2.mdl, progs/g_shot.mdl, progs/hknight.mdl, progs/h_demon.mdl, progs/h_dog.mdl, progs/h_guard.mdl, progs/h_hellkn.mdl, progs/h_knight.mdl, progs/h_mega.mdl, progs/h_ogre.mdl, progs/h_player.mdl, progs/h_shal.mdl, progs/h_shams.mdl, progs/h_wizard.mdl, progs/h_zombie.mdl, progs/invisibl.mdl, progs/invulner.mdl, progs/knight.mdl, progs/k_spike.mdl, progs/laser.mdl, progs/lavaball.mdl, progs/missile.mdl, progs/m_g_key.mdl, progs/m_s_key.mdl, progs/ogre.mdl, progs/oldone.mdl, progs/player.mdl, progs/quaddama.mdl, progs/shalrath.mdl, progs/shambler.mdl, progs/soldier.mdl, progs/spike.mdl, progs/suit.mdl, progs/s_light.mdl, progs/s_spike.mdl, progs/tarbaby.mdl, progs/teleport.mdl, progs/v_axe.mdl, progs/v_light.mdl, progs/v_nail.mdl, progs/v_nail2.mdl, progs/v_rock.mdl, progs/v_rock2.mdl, progs/v_shot.mdl, progs/v_shot2.mdl, progs/v_spike.mdl, progs/wizard.mdl, progs/w_g_key.mdl, progs/w_spike.mdl, progs/w_s_key.mdl, progs/zombie.mdl, progs/zom_gib.mdl, progs/s_bubble.spr, progs/s_explod.spr, progs/s_light.spr.

    Output:

    {
    "origin" "0 0 0"
    "classname" "viewthing"
    }
    Para más info echa un ojo aquí :arrow: http://console.planetquake.gamespy.com/ ... quake.html


    Un saluTTo!